| destroy(GLvoid) | ES3D::GameBase | |
| destroyGame(GLvoid)=0 | ES3D::GameBase | [protected, pure virtual] |
| init(GLvoid) | ES3D::GameBase | |
| initGame(GLvoid)=0 | ES3D::GameBase | [protected, pure virtual] |
| reshape(GLsizei width, GLsizei height) | ES3D::GameBase | |
| reshapeGame(GLsizei width, GLsizei height)=0 | ES3D::GameBase | [protected, pure virtual] |
| update(GLvoid) | ES3D::GameBase | |
| updateGame(GLuint time)=0 | ES3D::GameBase | [protected, pure virtual] |
1.4.7