destroy(GLvoid) | ES3D::GameBase | |
destroyGame(GLvoid)=0 | ES3D::GameBase | [protected, pure virtual] |
init(GLvoid) | ES3D::GameBase | |
initGame(GLvoid)=0 | ES3D::GameBase | [protected, pure virtual] |
reshape(GLsizei width, GLsizei height) | ES3D::GameBase | |
reshapeGame(GLsizei width, GLsizei height)=0 | ES3D::GameBase | [protected, pure virtual] |
update(GLvoid) | ES3D::GameBase | |
updateGame(GLuint time)=0 | ES3D::GameBase | [protected, pure virtual] |