linePlaneIntersectionf(const GLfloat p[3], const GLfloat q[3], const GLfloat a[3], const GLfloat b[3], const GLfloat c[3], GLfloat &t, GLfloat &u, GLfloat &v, GLfloat &w) | ES3D::IntersectionMethodsf | [inline, static] |
triangleTriangleIntersectionf(const GLfloat t0[3 *3], const GLfloat t1[3 *3]) | ES3D::IntersectionMethodsf | [inline, static] |