| activatef(GLvoid) | ES3D::Lightf | |
| ambient | ES3D::Lightf | |
| diffuse | ES3D::Lightf | |
| emission | ES3D::Lightf | |
| enableSpot | ES3D::Lightf | |
| getAttenuationf(GLfloat currentAttenuation[3]) | ES3D::Lightf | |
| getLightf(GLenum light) | ES3D::Lightf | [static] |
| getLightNumberf(GLvoid) | ES3D::Lightf | |
| getPositionf(GLfloat currentPosition[4]) | ES3D::Lightf | |
| Lightf() | ES3D::Lightf | |
| resetf(GLvoid) | ES3D::Lightf | |
| setPositionDirectionf(ES3Denum type, GLfloat posDir[3]) | ES3D::Lightf | |
| specular | ES3D::Lightf | |
| spot | ES3D::Lightf | |
| ~Lightf() | ES3D::Lightf | [virtual] |
1.4.7