activatef(GLvoid) | ES3D::Lightf | |
ambient | ES3D::Lightf | |
diffuse | ES3D::Lightf | |
emission | ES3D::Lightf | |
enableSpot | ES3D::Lightf | |
getAttenuationf(GLfloat currentAttenuation[3]) | ES3D::Lightf | |
getLightf(GLenum light) | ES3D::Lightf | [static] |
getLightNumberf(GLvoid) | ES3D::Lightf | |
getPositionf(GLfloat currentPosition[4]) | ES3D::Lightf | |
Lightf() | ES3D::Lightf | |
resetf(GLvoid) | ES3D::Lightf | |
setPositionDirectionf(ES3Denum type, GLfloat posDir[3]) | ES3D::Lightf | |
specular | ES3D::Lightf | |
spot | ES3D::Lightf | |
~Lightf() | ES3D::Lightf | [virtual] |