activatex(GLvoid) | ES3D::Lightx | |
ambient | ES3D::Lightx | |
diffuse | ES3D::Lightx | |
emission | ES3D::Lightx | |
enableSpot | ES3D::Lightx | |
getAttenuationx(FixedPointx currentAttenuation[3]) | ES3D::Lightx | |
getLightNumberx(GLvoid) | ES3D::Lightx | |
getLightx(GLenum light) | ES3D::Lightx | [static] |
getPositionx(FixedPointx currentPosition[4]) | ES3D::Lightx | |
Lightx() | ES3D::Lightx | |
resetx(GLvoid) | ES3D::Lightx | |
setPositionDirectionx(ES3Denum type, FixedPointx posDir[3]) | ES3D::Lightx | |
specular | ES3D::Lightx | |
spot | ES3D::Lightx | |
~Lightx() | ES3D::Lightx | [virtual] |