| collidesBoundingSpheref(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, Modelf &model, GLbyte *searchModel, GLubyte searchSizeModel, GLbyte *hitJointModel, GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelf | |
| createBoundingSpheref(GLbyte level) | ES3D::Modelf | |
| createDefaultAnimationf(GLvoid) | ES3D::Modelf | |
| dynamicBoundingSphere | ES3D::Modelf | |
| getCurrentAnimationf(GLvoid) | ES3D::Modelf | |
| getElapsedTimef(GLvoid) | ES3D::Modelf | |
| initf(ModelCoref ¤tModelCore) | ES3D::Modelf | |
| intersectsBoundingSpheref(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, GLfloat hitPoint[3], GLfloat start[3], GLfloat point[3], GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelf | |
| isAnimationRunningf(GLvoid) | ES3D::Modelf | |
| Modelf() | ES3D::Modelf | |
| orientation | ES3D::Modelf | |
| position | ES3D::Modelf | |
| renderf(GLvoid) const | ES3D::Modelf | |
| resetf(GLvoid) | ES3D::Modelf | |
| scale | ES3D::Modelf | |
| setElapsedTimeByFramef(GLuint frame) | ES3D::Modelf | |
| setElapsedTimef(GLuint time) | ES3D::Modelf | |
| setNextAnimationf(GLshort next, GLboolean loop, GLboolean wait) | ES3D::Modelf | |
| updatef(GLuint time) | ES3D::Modelf | |
| useQuaternion | ES3D::Modelf | |
| ~Modelf() | ES3D::Modelf | [virtual] |