collidesBoundingSpheref(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, Modelf &model, GLbyte *searchModel, GLubyte searchSizeModel, GLbyte *hitJointModel, GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelf | |
createBoundingSpheref(GLbyte level) | ES3D::Modelf | |
createDefaultAnimationf(GLvoid) | ES3D::Modelf | |
dynamicBoundingSphere | ES3D::Modelf | |
getCurrentAnimationf(GLvoid) | ES3D::Modelf | |
getElapsedTimef(GLvoid) | ES3D::Modelf | |
initf(ModelCoref ¤tModelCore) | ES3D::Modelf | |
intersectsBoundingSpheref(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, GLfloat hitPoint[3], GLfloat start[3], GLfloat point[3], GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelf | |
isAnimationRunningf(GLvoid) | ES3D::Modelf | |
Modelf() | ES3D::Modelf | |
orientation | ES3D::Modelf | |
position | ES3D::Modelf | |
renderf(GLvoid) const | ES3D::Modelf | |
resetf(GLvoid) | ES3D::Modelf | |
scale | ES3D::Modelf | |
setElapsedTimeByFramef(GLuint frame) | ES3D::Modelf | |
setElapsedTimef(GLuint time) | ES3D::Modelf | |
setNextAnimationf(GLshort next, GLboolean loop, GLboolean wait) | ES3D::Modelf | |
updatef(GLuint time) | ES3D::Modelf | |
useQuaternion | ES3D::Modelf | |
~Modelf() | ES3D::Modelf | [virtual] |