| collidesBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, Modelx &model, GLbyte *searchModel, GLubyte searchSizeModel, GLbyte *hitJointModel, GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelx | |
| createBoundingSpherex(GLbyte level) | ES3D::Modelx | |
| createDefaultAnimationx(GLvoid) | ES3D::Modelx | |
| dynamicBoundingSphere | ES3D::Modelx | |
| getCurrentAnimationx(GLvoid) | ES3D::Modelx | |
| getElapsedTimex(GLvoid) | ES3D::Modelx | |
| initx(ModelCorex ¤tModelCore) | ES3D::Modelx | |
| intersectsBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, FixedPointx hitPoint[3], FixedPointx start[3], FixedPointx point[3], GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelx | |
| isAnimationRunningx(GLvoid) | ES3D::Modelx | |
| Modelx() | ES3D::Modelx | |
| orientation | ES3D::Modelx | |
| position | ES3D::Modelx | |
| renderx(GLvoid) const | ES3D::Modelx | |
| resetx(GLvoid) | ES3D::Modelx | |
| scale | ES3D::Modelx | |
| setElapsedTimeByFramex(GLuint frame) | ES3D::Modelx | |
| setElapsedTimex(GLuint time) | ES3D::Modelx | |
| setNextAnimationx(GLshort next, GLboolean loop, GLboolean wait) | ES3D::Modelx | |
| updatex(GLuint time) | ES3D::Modelx | |
| useQuaternion | ES3D::Modelx | |
| ~Modelx() | ES3D::Modelx | [virtual] |