collidesBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, Modelx &model, GLbyte *searchModel, GLubyte searchSizeModel, GLbyte *hitJointModel, GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelx | |
createBoundingSpherex(GLbyte level) | ES3D::Modelx | |
createDefaultAnimationx(GLvoid) | ES3D::Modelx | |
dynamicBoundingSphere | ES3D::Modelx | |
getCurrentAnimationx(GLvoid) | ES3D::Modelx | |
getElapsedTimex(GLvoid) | ES3D::Modelx | |
initx(ModelCorex ¤tModelCore) | ES3D::Modelx | |
intersectsBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, FixedPointx hitPoint[3], FixedPointx start[3], FixedPointx point[3], GLboolean exact, GLbyte stopAtLevel) | ES3D::Modelx | |
isAnimationRunningx(GLvoid) | ES3D::Modelx | |
Modelx() | ES3D::Modelx | |
orientation | ES3D::Modelx | |
position | ES3D::Modelx | |
renderx(GLvoid) const | ES3D::Modelx | |
resetx(GLvoid) | ES3D::Modelx | |
scale | ES3D::Modelx | |
setElapsedTimeByFramex(GLuint frame) | ES3D::Modelx | |
setElapsedTimex(GLuint time) | ES3D::Modelx | |
setNextAnimationx(GLshort next, GLboolean loop, GLboolean wait) | ES3D::Modelx | |
updatex(GLuint time) | ES3D::Modelx | |
useQuaternion | ES3D::Modelx | |
~Modelx() | ES3D::Modelx | [virtual] |