| addTilex(const char *const filename, GLubyte hundredPercentAt) | ES3D::Terrainx | |
| ambientFactor | ES3D::Terrainx | [static] |
| disableROAMx(GLvoid) | ES3D::Terrainx | |
| enableLightx(ES3Denum mode) | ES3D::Terrainx | |
| enableROAMx(GLuint minDetail, GLuint maxDetail) | ES3D::Terrainx | |
| generateTextureMapx(GLuint repeat) | ES3D::Terrainx | |
| getHeightAtx(FixedPointx wx, FixedPointx wz, FixedPointx &wy) | ES3D::Terrainx | |
| loadDetailTexturex(const char *const filename, GLuint repeat) | ES3D::Terrainx | |
| loadHeightMapx(const char *const filename, FixedPointx xzstep, FixedPointx ystep) | ES3D::Terrainx | |
| loadTextureMapx(const char *const filename) | ES3D::Terrainx | |
| position | ES3D::Terrainx | |
| prepareGeneratedTextureMapx(GLuint width, GLuint numberTiles) | ES3D::Terrainx | |
| renderx(GLvoid) const | ES3D::Terrainx | |
| resetx(GLvoid) | ES3D::Terrainx | |
| Terrainx() | ES3D::Terrainx | |
| updateROAMx(const FixedPointx pivot[3], const FixedPointx direction[3], const FixedPointx angle, const GLint delta, const FixedPointx distance, const FixedPointx tolerance) | ES3D::Terrainx | |
| updatex(GLuint time) | ES3D::Terrainx | |
| ~Terrainx() | ES3D::Terrainx | [virtual] |