addTilex(const char *const filename, GLubyte hundredPercentAt) | ES3D::Terrainx | |
ambientFactor | ES3D::Terrainx | [static] |
disableROAMx(GLvoid) | ES3D::Terrainx | |
enableLightx(ES3Denum mode) | ES3D::Terrainx | |
enableROAMx(GLuint minDetail, GLuint maxDetail) | ES3D::Terrainx | |
generateTextureMapx(GLuint repeat) | ES3D::Terrainx | |
getHeightAtx(FixedPointx wx, FixedPointx wz, FixedPointx &wy) | ES3D::Terrainx | |
loadDetailTexturex(const char *const filename, GLuint repeat) | ES3D::Terrainx | |
loadHeightMapx(const char *const filename, FixedPointx xzstep, FixedPointx ystep) | ES3D::Terrainx | |
loadTextureMapx(const char *const filename) | ES3D::Terrainx | |
position | ES3D::Terrainx | |
prepareGeneratedTextureMapx(GLuint width, GLuint numberTiles) | ES3D::Terrainx | |
renderx(GLvoid) const | ES3D::Terrainx | |
resetx(GLvoid) | ES3D::Terrainx | |
Terrainx() | ES3D::Terrainx | |
updateROAMx(const FixedPointx pivot[3], const FixedPointx direction[3], const FixedPointx angle, const GLint delta, const FixedPointx distance, const FixedPointx tolerance) | ES3D::Terrainx | |
updatex(GLuint time) | ES3D::Terrainx | |
~Terrainx() | ES3D::Terrainx | [virtual] |