| addf(GLfloat result[3], const GLfloat vector0[3], const GLfloat vector1[3]) | ES3D::VectorMathf | [inline, static] |
| addMatrixf(GLfloat result[16], const GLfloat matrix0[16], const GLfloat matrix1[16]) | ES3D::VectorMathf | [inline, static] |
| amountf(const GLfloat vector[3]) | ES3D::VectorMathf | [inline, static] |
| copyf(GLfloat copy[3], const GLfloat vector[3]) | ES3D::VectorMathf | [inline, static] |
| crossProductf(GLfloat result[3], const GLfloat vector0[3], const GLfloat vector1[3]) | ES3D::VectorMathf | [inline, static] |
| dotProductf(const GLfloat vector0[3], const GLfloat vector1[3]) | ES3D::VectorMathf | [inline, static] |
| inverseMatrixf(GLfloat result[16], const GLfloat matrix[16]) | ES3D::VectorMathf | [inline, static] |
| loadIdentityf(GLfloat matrix[16]) | ES3D::VectorMathf | [inline, static] |
| multiplyf(GLfloat vector[3], GLfloat s) | ES3D::VectorMathf | [inline, static] |
| multMatrixf(GLfloat result[16], const GLfloat matrix0[16], const GLfloat matrix1[16]) | ES3D::VectorMathf | [inline, static] |
| multMatrixScalarf(GLfloat result[16], const GLfloat matrix[16], GLfloat scalar) | ES3D::VectorMathf | [inline, static] |
| multMatrixVectorf(GLfloat result[3], const GLfloat matrix[16], const GLfloat vector[3], const GLfloat w=1.0f) | ES3D::VectorMathf | [inline, static] |
| normalizef(GLfloat vector[3]) | ES3D::VectorMathf | [inline, static] |
| rotateRzRyRxMatrixf(GLfloat result[16], GLfloat anglex, GLfloat angley, GLfloat anglez) | ES3D::VectorMathf | [inline, static] |
| scaleMatrixf(GLfloat result[16], GLfloat x, GLfloat y, GLfloat z) | ES3D::VectorMathf | [inline, static] |
| subf(GLfloat result[3], const GLfloat vector0[3], const GLfloat vector1[3]) | ES3D::VectorMathf | [inline, static] |
| subMatrixf(GLfloat result[16], const GLfloat matrix0[16], const GLfloat matrix1[16]) | ES3D::VectorMathf | [inline, static] |
| translateMatrixf(GLfloat result[16], GLfloat x, GLfloat y, GLfloat z) | ES3D::VectorMathf | [inline, static] |
| transposeMatrixf(GLfloat result[16], const GLfloat matrix[16]) | ES3D::VectorMathf | [inline, static] |