#include <BoundingSpheref.h>
Inheritance diagram for ES3D::BoundingSpheref:
Public Member Functions | |
virtual GLfloat | getRadiusf (GLvoid) const |
GLvoid | getCenterf (GLfloat center[3]) const |
Static Public Attributes | |
static GLuint | triangleLimit = 1 |
GLvoid ES3D::BoundingSpheref::getCenterf | ( | GLfloat | center[3] | ) | const [inline] |
Retrieves the center in world coordinates of this sphere.
center | the array where to store the center |
virtual GLfloat ES3D::BoundingSpheref::getRadiusf | ( | GLvoid | ) | const [inline, virtual] |
Returns the radius of this sphere in world coordinates.
GLuint ES3D::BoundingSpheref::triangleLimit = 1 [static] |
If the amount of triangles is less than this value, no sub octree is made.