| collidesBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, DynamicBoundingSpherex *other, GLbyte *searchOther, GLubyte searchSizeOther, GLbyte *hitJointOther, GLboolean exact, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | |
| collidesx(BoundingSpherex *const other, GLboolean exact, GLbyte currentLevel, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | [protected, virtual] |
| DynamicBoundingSpherex(Modelx *model, GLbyte level) | ES3D::DynamicBoundingSpherex | |
| getCenterx(FixedPointx center[3]) const | ES3D::BoundingSpherex | [inline, private] |
| getRadiusx(GLvoid) | ES3D::DynamicBoundingSpherex | [inline, virtual] |
| ES3D::BoundingSpherex::getRadiusx(GLvoid) const | ES3D::BoundingSpherex | [inline, private, virtual] |
| intersectsBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, FixedPointx hitPoint[3], FixedPointx start[3], FixedPointx point[3], GLboolean exact, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | |
| intersectsx(FixedPointx hitPoint[3], FixedPointx start[3], FixedPointx point[3], GLboolean exact, GLbyte currentLevel, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | [protected, virtual] |
| triangleLimit | ES3D::BoundingSpherex | [private, static] |
| updateRadius | ES3D::DynamicBoundingSpherex | |
| ~DynamicBoundingSpherex() | ES3D::DynamicBoundingSpherex | [virtual] |