collidesBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, DynamicBoundingSpherex *other, GLbyte *searchOther, GLubyte searchSizeOther, GLbyte *hitJointOther, GLboolean exact, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | |
collidesx(BoundingSpherex *const other, GLboolean exact, GLbyte currentLevel, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | [protected, virtual] |
DynamicBoundingSpherex(Modelx *model, GLbyte level) | ES3D::DynamicBoundingSpherex | |
getCenterx(FixedPointx center[3]) const | ES3D::BoundingSpherex | [inline, private] |
getRadiusx(GLvoid) | ES3D::DynamicBoundingSpherex | [inline, virtual] |
ES3D::BoundingSpherex::getRadiusx(GLvoid) const | ES3D::BoundingSpherex | [inline, private, virtual] |
intersectsBoundingSpherex(GLbyte *search, GLubyte searchSize, GLbyte *hitJoint, FixedPointx hitPoint[3], FixedPointx start[3], FixedPointx point[3], GLboolean exact, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | |
intersectsx(FixedPointx hitPoint[3], FixedPointx start[3], FixedPointx point[3], GLboolean exact, GLbyte currentLevel, GLbyte stopAtLevel) | ES3D::DynamicBoundingSpherex | [protected, virtual] |
triangleLimit | ES3D::BoundingSpherex | [private, static] |
updateRadius | ES3D::DynamicBoundingSpherex | |
~DynamicBoundingSpherex() | ES3D::DynamicBoundingSpherex | [virtual] |