| FixedPointx() | ES3D::FixedPointx |  [inline] | 
| FixedPointx(GLfixed v) | ES3D::FixedPointx |  [inline] | 
| FixedPointx(const FixedPointx &v) | ES3D::FixedPointx |  [inline] | 
| operator *(GLfixed first, const FixedPointx &second) | ES3D::FixedPointx |  [friend] | 
| operator *(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator *(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator *=(GLfixed v) | ES3D::FixedPointx |  [inline] | 
| operator *=(const FixedPointx &v) | ES3D::FixedPointx |  [inline] | 
| operator GLfixed() const | ES3D::FixedPointx |  [inline] | 
| operator!=(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator!=(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator+() const | ES3D::FixedPointx |  [inline] | 
| operator+(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator+(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator++() | ES3D::FixedPointx |  [inline] | 
| operator+=(GLfixed v) | ES3D::FixedPointx |  [inline] | 
| operator+=(const FixedPointx &v) | ES3D::FixedPointx |  [inline] | 
| operator-() const | ES3D::FixedPointx |  [inline] | 
| operator-(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator-(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator--() | ES3D::FixedPointx |  [inline] | 
| operator-=(GLfixed v) | ES3D::FixedPointx |  [inline] | 
| operator-=(const FixedPointx &v) | ES3D::FixedPointx |  [inline] | 
| operator/(GLfixed first, const FixedPointx &second) | ES3D::FixedPointx |  [friend] | 
| operator/(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator/(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator/=(GLfixed v) | ES3D::FixedPointx |  [inline] | 
| operator/=(const FixedPointx &v) | ES3D::FixedPointx |  [inline] | 
| operator<(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator<(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator<=(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator<=(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator=(GLfixed v) | ES3D::FixedPointx |  [inline] | 
| operator=(const FixedPointx &v) | ES3D::FixedPointx |  [inline] | 
| operator==(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator==(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator>(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator>(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| operator>=(GLfixed v) const | ES3D::FixedPointx |  [inline] | 
| operator>=(const FixedPointx &v) const | ES3D::FixedPointx |  [inline] | 
| ~FixedPointx() | ES3D::FixedPointx |  [inline] | 
 1.4.7
 1.4.7