#include <FixedPointx.h>
| ES3D::FixedPointx::FixedPointx | ( | ) | [inline] |
Constructor
| ES3D::FixedPointx::FixedPointx | ( | GLfixed | v | ) | [inline] |
Constructor with argument
| v | value to set to |
| ES3D::FixedPointx::FixedPointx | ( | const FixedPointx & | v | ) | [inline] |
Constructor with argument
| v | value to set to |
| ES3D::FixedPointx::~FixedPointx | ( | ) | [inline] |
Destructor
| FixedPointx ES3D::FixedPointx::operator * | ( | const FixedPointx & | v | ) | const [inline] |
Multiply a value.
| v | fixed point value |
| FixedPointx ES3D::FixedPointx::operator * | ( | GLfixed | v | ) | const [inline] |
Multiply a value.
| v | fixed point value (GLfixed) |
| FixedPointx& ES3D::FixedPointx::operator *= | ( | const FixedPointx & | v | ) | [inline] |
Multiply assignment of value.
| v | fixed point value |
| FixedPointx& ES3D::FixedPointx::operator *= | ( | GLfixed | v | ) | [inline] |
Multiply assignment of value.
| v | fixed point value (GLfixed) |
| ES3D::FixedPointx::operator GLfixed | ( | ) | const [inline] |
Autocast for GLfixed.
| GLint ES3D::FixedPointx::operator!= | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if not equal.
| v | fixed point value |
| GLint ES3D::FixedPointx::operator!= | ( | GLfixed | v | ) | const [inline] |
Compare a value if not equal.
| v | fixed point value (GLfixed) |
| FixedPointx ES3D::FixedPointx::operator+ | ( | const FixedPointx & | v | ) | const [inline] |
Plus a value.
| v | fixed point value |
| FixedPointx ES3D::FixedPointx::operator+ | ( | GLfixed | v | ) | const [inline] |
Plus a value.
| v | fixed point value (GLfixed) |
| FixedPointx ES3D::FixedPointx::operator+ | ( | ) | const [inline] |
Unary plus.
| FixedPointx& ES3D::FixedPointx::operator++ | ( | ) | [inline] |
Increment.
| FixedPointx& ES3D::FixedPointx::operator+= | ( | const FixedPointx & | v | ) | [inline] |
Plus assignment of value.
| v | fixed point value |
| FixedPointx& ES3D::FixedPointx::operator+= | ( | GLfixed | v | ) | [inline] |
Plus assignment of value.
| v | fixed point value (GLfixed) |
| FixedPointx ES3D::FixedPointx::operator- | ( | const FixedPointx & | v | ) | const [inline] |
Minus a value.
| v | fixed point value |
| FixedPointx ES3D::FixedPointx::operator- | ( | GLfixed | v | ) | const [inline] |
Minus a value.
| v | fixed point value (GLfixed) |
| FixedPointx ES3D::FixedPointx::operator- | ( | ) | const [inline] |
Unary minus.
| FixedPointx& ES3D::FixedPointx::operator-- | ( | ) | [inline] |
Decrement.
| FixedPointx& ES3D::FixedPointx::operator-= | ( | const FixedPointx & | v | ) | [inline] |
Minus assignment of value.
| v | fixed point value |
| FixedPointx& ES3D::FixedPointx::operator-= | ( | GLfixed | v | ) | [inline] |
Minus assignment of value.
| v | fixed point value (GLfixed) |
| FixedPointx ES3D::FixedPointx::operator/ | ( | const FixedPointx & | v | ) | const [inline] |
Divide a value.
| v | fixed point value |
| FixedPointx ES3D::FixedPointx::operator/ | ( | GLfixed | v | ) | const [inline] |
Divide a value.
| v | fixed point value (GLfixed) |
| FixedPointx& ES3D::FixedPointx::operator/= | ( | const FixedPointx & | v | ) | [inline] |
Division assignment of value.
| v | fixed point value |
| FixedPointx& ES3D::FixedPointx::operator/= | ( | GLfixed | v | ) | [inline] |
Division assignment of value.
| v | fixed point value (GLfixed) |
| GLint ES3D::FixedPointx::operator< | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if less.
| v | fixed point value |
| GLint ES3D::FixedPointx::operator< | ( | GLfixed | v | ) | const [inline] |
Compare a value if less.
| v | fixed point value (GLfixed) |
| GLint ES3D::FixedPointx::operator<= | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if less equal.
| v | fixed point value |
| GLint ES3D::FixedPointx::operator<= | ( | GLfixed | v | ) | const [inline] |
Compare a value if less equal.
| v | fixed point value (GLfixed) |
| FixedPointx& ES3D::FixedPointx::operator= | ( | const FixedPointx & | v | ) | [inline] |
Assignment of value.
| v | fixed point value |
| FixedPointx& ES3D::FixedPointx::operator= | ( | GLfixed | v | ) | [inline] |
Assignment of value.
| v | fixed point value (GLfixed) |
| GLint ES3D::FixedPointx::operator== | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if equal.
| v | fixed point value |
| GLint ES3D::FixedPointx::operator== | ( | GLfixed | v | ) | const [inline] |
Compare a value if equal.
| v | fixed point value (GLfixed) |
| GLint ES3D::FixedPointx::operator> | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if greater.
| v | fixed point value |
| GLint ES3D::FixedPointx::operator> | ( | GLfixed | v | ) | const [inline] |
Compare a value if greater.
| v | fixed point value (GLfixed) |
| GLint ES3D::FixedPointx::operator>= | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if greater equal.
| v | fixed point value (GLfixed) |
| GLint ES3D::FixedPointx::operator>= | ( | GLfixed | v | ) | const [inline] |
Compare a value if greater equal.
| v | fixed point value (GLfixed) |
| FixedPointx operator * | ( | GLfixed | first, | |
| const FixedPointx & | second | |||
| ) | [friend] |
Multiply a value.
| first | fixed point value (GLfixed) | |
| second | fixed point value |
| FixedPointx operator/ | ( | GLfixed | first, | |
| const FixedPointx & | second | |||
| ) | [friend] |
Divide a value.
| first | fixed point value (GLfixed) | |
| second | fixed point value |
1.4.7