#include <FixedPointx.h>
ES3D::FixedPointx::FixedPointx | ( | ) | [inline] |
Constructor
ES3D::FixedPointx::FixedPointx | ( | GLfixed | v | ) | [inline] |
Constructor with argument
v | value to set to |
ES3D::FixedPointx::FixedPointx | ( | const FixedPointx & | v | ) | [inline] |
Constructor with argument
v | value to set to |
ES3D::FixedPointx::~FixedPointx | ( | ) | [inline] |
Destructor
FixedPointx ES3D::FixedPointx::operator * | ( | const FixedPointx & | v | ) | const [inline] |
Multiply a value.
v | fixed point value |
FixedPointx ES3D::FixedPointx::operator * | ( | GLfixed | v | ) | const [inline] |
Multiply a value.
v | fixed point value (GLfixed) |
FixedPointx& ES3D::FixedPointx::operator *= | ( | const FixedPointx & | v | ) | [inline] |
Multiply assignment of value.
v | fixed point value |
FixedPointx& ES3D::FixedPointx::operator *= | ( | GLfixed | v | ) | [inline] |
Multiply assignment of value.
v | fixed point value (GLfixed) |
ES3D::FixedPointx::operator GLfixed | ( | ) | const [inline] |
Autocast for GLfixed.
GLint ES3D::FixedPointx::operator!= | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if not equal.
v | fixed point value |
GLint ES3D::FixedPointx::operator!= | ( | GLfixed | v | ) | const [inline] |
Compare a value if not equal.
v | fixed point value (GLfixed) |
FixedPointx ES3D::FixedPointx::operator+ | ( | const FixedPointx & | v | ) | const [inline] |
Plus a value.
v | fixed point value |
FixedPointx ES3D::FixedPointx::operator+ | ( | GLfixed | v | ) | const [inline] |
Plus a value.
v | fixed point value (GLfixed) |
FixedPointx ES3D::FixedPointx::operator+ | ( | ) | const [inline] |
Unary plus.
FixedPointx& ES3D::FixedPointx::operator++ | ( | ) | [inline] |
Increment.
FixedPointx& ES3D::FixedPointx::operator+= | ( | const FixedPointx & | v | ) | [inline] |
Plus assignment of value.
v | fixed point value |
FixedPointx& ES3D::FixedPointx::operator+= | ( | GLfixed | v | ) | [inline] |
Plus assignment of value.
v | fixed point value (GLfixed) |
FixedPointx ES3D::FixedPointx::operator- | ( | const FixedPointx & | v | ) | const [inline] |
Minus a value.
v | fixed point value |
FixedPointx ES3D::FixedPointx::operator- | ( | GLfixed | v | ) | const [inline] |
Minus a value.
v | fixed point value (GLfixed) |
FixedPointx ES3D::FixedPointx::operator- | ( | ) | const [inline] |
Unary minus.
FixedPointx& ES3D::FixedPointx::operator-- | ( | ) | [inline] |
Decrement.
FixedPointx& ES3D::FixedPointx::operator-= | ( | const FixedPointx & | v | ) | [inline] |
Minus assignment of value.
v | fixed point value |
FixedPointx& ES3D::FixedPointx::operator-= | ( | GLfixed | v | ) | [inline] |
Minus assignment of value.
v | fixed point value (GLfixed) |
FixedPointx ES3D::FixedPointx::operator/ | ( | const FixedPointx & | v | ) | const [inline] |
Divide a value.
v | fixed point value |
FixedPointx ES3D::FixedPointx::operator/ | ( | GLfixed | v | ) | const [inline] |
Divide a value.
v | fixed point value (GLfixed) |
FixedPointx& ES3D::FixedPointx::operator/= | ( | const FixedPointx & | v | ) | [inline] |
Division assignment of value.
v | fixed point value |
FixedPointx& ES3D::FixedPointx::operator/= | ( | GLfixed | v | ) | [inline] |
Division assignment of value.
v | fixed point value (GLfixed) |
GLint ES3D::FixedPointx::operator< | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if less.
v | fixed point value |
GLint ES3D::FixedPointx::operator< | ( | GLfixed | v | ) | const [inline] |
Compare a value if less.
v | fixed point value (GLfixed) |
GLint ES3D::FixedPointx::operator<= | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if less equal.
v | fixed point value |
GLint ES3D::FixedPointx::operator<= | ( | GLfixed | v | ) | const [inline] |
Compare a value if less equal.
v | fixed point value (GLfixed) |
FixedPointx& ES3D::FixedPointx::operator= | ( | const FixedPointx & | v | ) | [inline] |
Assignment of value.
v | fixed point value |
FixedPointx& ES3D::FixedPointx::operator= | ( | GLfixed | v | ) | [inline] |
Assignment of value.
v | fixed point value (GLfixed) |
GLint ES3D::FixedPointx::operator== | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if equal.
v | fixed point value |
GLint ES3D::FixedPointx::operator== | ( | GLfixed | v | ) | const [inline] |
Compare a value if equal.
v | fixed point value (GLfixed) |
GLint ES3D::FixedPointx::operator> | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if greater.
v | fixed point value |
GLint ES3D::FixedPointx::operator> | ( | GLfixed | v | ) | const [inline] |
Compare a value if greater.
v | fixed point value (GLfixed) |
GLint ES3D::FixedPointx::operator>= | ( | const FixedPointx & | v | ) | const [inline] |
Compare a value if greater equal.
v | fixed point value (GLfixed) |
GLint ES3D::FixedPointx::operator>= | ( | GLfixed | v | ) | const [inline] |
Compare a value if greater equal.
v | fixed point value (GLfixed) |
FixedPointx operator * | ( | GLfixed | first, | |
const FixedPointx & | second | |||
) | [friend] |
Multiply a value.
first | fixed point value (GLfixed) | |
second | fixed point value |
FixedPointx operator/ | ( | GLfixed | first, | |
const FixedPointx & | second | |||
) | [friend] |
Divide a value.
first | fixed point value (GLfixed) | |
second | fixed point value |