#include <GluSubsetf.h>
Static Public Member Functions | |
static GLvoid | perspectivef (GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) |
static GLvoid | lookAtf (GLfloat eyeX, GLfloat eyeY, GLfloat eyeZ, GLfloat centerX, GLfloat centerY, GLfloat centerZ, GLfloat upX, GLfloat upY, GLfloat upZ) |
GLvoid ES3D::GluSubsetf::lookAtf | ( | GLfloat | eyeX, | |
GLfloat | eyeY, | |||
GLfloat | eyeZ, | |||
GLfloat | centerX, | |||
GLfloat | centerY, | |||
GLfloat | centerZ, | |||
GLfloat | upX, | |||
GLfloat | upY, | |||
GLfloat | upZ | |||
) | [static] |
Defines the eye position with the point to look at plus the up vector.
eyeX | x position of the eye | |
eyeY | y position of the eye | |
eyeZ | y position of the eye | |
centerX | x position to look at | |
centerY | y position to look at | |
centerZ | z position to look at | |
upX | up vector x | |
upY | up vector y | |
upZ | up vector z |
GLvoid ES3D::GluSubsetf::perspectivef | ( | GLfloat | fovy, | |
GLfloat | aspect, | |||
GLfloat | zNear, | |||
GLfloat | zFar | |||
) | [static] |
Sets the view frustum.
fovy | field of view in the y axis | |
aspect | the aspect of width to height | |
zNear | the near clipping plane | |
zFar | the far clipping plane. |