#include <Texture.h>
Public Member Functions | |
Texture () | |
virtual | ~Texture () |
GLvoid | reset (GLvoid) |
Public Attributes | |
GLuint | width |
GLuint | height |
GLubyte * | pixelData |
GLenum | format |
ES3D::Texture::Texture | ( | ) |
Default constructor.
ES3D::Texture::~Texture | ( | ) | [virtual] |
Destructor.
GLvoid ES3D::Texture::reset | ( | GLvoid | ) |
Reset the texture image and free the memory.
GLenum ES3D::Texture::format |
Format of the pixel data.
GLuint ES3D::Texture::height |
Height of the image.
GLubyte* ES3D::Texture::pixelData |
Pixel data of the image.
GLuint ES3D::Texture::width |
Width of the image.