addMatrixx(FixedPointx result[16], const FixedPointx matrix0[16], const FixedPointx matrix1[16]) | ES3D::VectorMathx | [inline, static] |
addx(FixedPointx result[3], const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
amountx(const FixedPointx vector[3]) | ES3D::VectorMathx | [inline, static] |
copyx(FixedPointx copy[3], const FixedPointx vector[3]) | ES3D::VectorMathx | [inline, static] |
crossProductx(FixedPointx result[3], const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
dotProductx(const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
inverseMatrixx(FixedPointx result[16], const FixedPointx matrix[16]) | ES3D::VectorMathx | [inline, static] |
loadIdentityx(FixedPointx matrix[16]) | ES3D::VectorMathx | [inline, static] |
multiplyx(FixedPointx vector[3], FixedPointx s) | ES3D::VectorMathx | [inline, static] |
multMatrixScalarx(FixedPointx result[16], const FixedPointx matrix[16], FixedPointx scalar) | ES3D::VectorMathx | [inline, static] |
multMatrixVectorx(FixedPointx result[3], const FixedPointx matrix[16], const FixedPointx vector[3], const FixedPointx w=(FixedPointx) PLUS_1x) | ES3D::VectorMathx | [inline, static] |
multMatrixx(FixedPointx result[16], const FixedPointx matrix0[16], const FixedPointx matrix1[16]) | ES3D::VectorMathx | [inline, static] |
normalizex(FixedPointx vector[3]) | ES3D::VectorMathx | [inline, static] |
rotateRzRyRxMatrixx(FixedPointx result[16], FixedPointx anglex, FixedPointx angley, FixedPointx anglez) | ES3D::VectorMathx | [inline, static] |
scaleMatrixx(FixedPointx result[16], FixedPointx x, FixedPointx y, FixedPointx z) | ES3D::VectorMathx | [inline, static] |
subMatrixx(FixedPointx result[16], const FixedPointx matrix0[16], const FixedPointx matrix1[16]) | ES3D::VectorMathx | [inline, static] |
subx(FixedPointx result[3], const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
translateMatrixx(FixedPointx result[16], FixedPointx x, FixedPointx y, FixedPointx z) | ES3D::VectorMathx | [inline, static] |
transposeMatrixx(FixedPointx result[16], const FixedPointx matrix[16]) | ES3D::VectorMathx | [inline, static] |