| addMatrixx(FixedPointx result[16], const FixedPointx matrix0[16], const FixedPointx matrix1[16]) | ES3D::VectorMathx | [inline, static] |
| addx(FixedPointx result[3], const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
| amountx(const FixedPointx vector[3]) | ES3D::VectorMathx | [inline, static] |
| copyx(FixedPointx copy[3], const FixedPointx vector[3]) | ES3D::VectorMathx | [inline, static] |
| crossProductx(FixedPointx result[3], const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
| dotProductx(const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
| inverseMatrixx(FixedPointx result[16], const FixedPointx matrix[16]) | ES3D::VectorMathx | [inline, static] |
| loadIdentityx(FixedPointx matrix[16]) | ES3D::VectorMathx | [inline, static] |
| multiplyx(FixedPointx vector[3], FixedPointx s) | ES3D::VectorMathx | [inline, static] |
| multMatrixScalarx(FixedPointx result[16], const FixedPointx matrix[16], FixedPointx scalar) | ES3D::VectorMathx | [inline, static] |
| multMatrixVectorx(FixedPointx result[3], const FixedPointx matrix[16], const FixedPointx vector[3], const FixedPointx w=(FixedPointx) PLUS_1x) | ES3D::VectorMathx | [inline, static] |
| multMatrixx(FixedPointx result[16], const FixedPointx matrix0[16], const FixedPointx matrix1[16]) | ES3D::VectorMathx | [inline, static] |
| normalizex(FixedPointx vector[3]) | ES3D::VectorMathx | [inline, static] |
| rotateRzRyRxMatrixx(FixedPointx result[16], FixedPointx anglex, FixedPointx angley, FixedPointx anglez) | ES3D::VectorMathx | [inline, static] |
| scaleMatrixx(FixedPointx result[16], FixedPointx x, FixedPointx y, FixedPointx z) | ES3D::VectorMathx | [inline, static] |
| subMatrixx(FixedPointx result[16], const FixedPointx matrix0[16], const FixedPointx matrix1[16]) | ES3D::VectorMathx | [inline, static] |
| subx(FixedPointx result[3], const FixedPointx vector0[3], const FixedPointx vector1[3]) | ES3D::VectorMathx | [inline, static] |
| translateMatrixx(FixedPointx result[16], FixedPointx x, FixedPointx y, FixedPointx z) | ES3D::VectorMathx | [inline, static] |
| transposeMatrixx(FixedPointx result[16], const FixedPointx matrix[16]) | ES3D::VectorMathx | [inline, static] |