#include <GluSubsetx.h>
Static Public Member Functions | |
static GLvoid | perspectivex (FixedPointx fovy, FixedPointx aspect, FixedPointx zNear, FixedPointx zFar) |
static GLvoid | lookAtx (FixedPointx eyeX, FixedPointx eyeY, FixedPointx eyeZ, FixedPointx centerX, FixedPointx centerY, FixedPointx centerZ, FixedPointx upX, FixedPointx upY, FixedPointx upZ) |
GLvoid ES3D::GluSubsetx::lookAtx | ( | FixedPointx | eyeX, | |
FixedPointx | eyeY, | |||
FixedPointx | eyeZ, | |||
FixedPointx | centerX, | |||
FixedPointx | centerY, | |||
FixedPointx | centerZ, | |||
FixedPointx | upX, | |||
FixedPointx | upY, | |||
FixedPointx | upZ | |||
) | [static] |
Defines the eye position with the point to look at plus the up vector.
eyeX | x position of the eye | |
eyeY | y position of the eye | |
eyeZ | y position of the eye | |
centerX | x position to look at | |
centerY | y position to look at | |
centerZ | z position to look at | |
upX | up vector x | |
upY | up vector y | |
upZ | up vector z |
GLvoid ES3D::GluSubsetx::perspectivex | ( | FixedPointx | fovy, | |
FixedPointx | aspect, | |||
FixedPointx | zNear, | |||
FixedPointx | zFar | |||
) | [static] |
Sets the view frustum.
fovy | field of view in the y axis | |
aspect | the aspect of width to height | |
zNear | the near clipping plane | |
zFar | the far clipping plane. |